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Eons after the creation of the universe, and after the rise and development of innumerable species and cultures, the Great Spirit descends upon the very heart of creation, the cradle of life: Eoris. This planet bears the universe’s name and lays in the farthest reaches of the cosmos where reality turns to dream. Eoris is the birthplace of the first mortal creatures, the mecca of civilisation, and the sanctuary of the ‘Sil’, angels of creation and direct descendents of God.

A few years after her arrival, God unconsciously proclaims her wish to die, a call only her angels can sense. This event marks the beginning of a new war, one that confronts the mighty empires of the mortals that strictly oppose the destruction of the Great Spirit against the ‘Last Angels’, celestial creatures that descended from the heavens to fulfil the celestial mandate.

In this war, the nature of our devotion to God opposes our need to live.

What is more important... God or her creation?

Tuesday 14 January 2014

The Making of Eoris #2

Problems begun almost from the start. Simple stuff like getting the computers required more than four months of wait. During this time e would sit down to think of the gaming system. The constant goal throughout the entire creation process was, "let's make a system that allows Players to create any Character they want without it being complex". In the end the game system was created to allow any character class imagined and, more importantly, that every little thing spoken about in the setting was available as a Player Character. Ultimately the game offers three direct possibilities and hundreds each gaming group may devise on their own. The three main Character types, much like vampires, hunters and werewolves, are the Xylen (mortals), Sil (free angels or spirits of creation) and Kalei (servants to God's unconscious will). 
      By having these three Character types Eoris is not only 1 but 3 games in one. Every time you create a Character your choices open a new door into the world of Eoris.



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