http://www.essencerpg.com/ - see the reviews, buy the books

Eons after the creation of the universe, and after the rise and development of innumerable species and cultures, the Great Spirit descends upon the very heart of creation, the cradle of life: Eoris. This planet bears the universe’s name and lays in the farthest reaches of the cosmos where reality turns to dream. Eoris is the birthplace of the first mortal creatures, the mecca of civilisation, and the sanctuary of the ‘Sil’, angels of creation and direct descendents of God.

A few years after her arrival, God unconsciously proclaims her wish to die, a call only her angels can sense. This event marks the beginning of a new war, one that confronts the mighty empires of the mortals that strictly oppose the destruction of the Great Spirit against the ‘Last Angels’, celestial creatures that descended from the heavens to fulfil the celestial mandate.

In this war, the nature of our devotion to God opposes our need to live.

What is more important... God or her creation?

Wednesday, 29 January 2014

Story #4

#4

“Dad, isn’t this a part of our sun?” Speaks the child softly. “Dad?” He speaks again, this time louder. “Dad! I think you should not sell it.” He pulls on his dad’s hand and lets go. He runs towards the crystal, his dad follows closely behind. “Watch it son, you are going to get hurt.” The man says as he pulls onto his kid. “Dad, isn’t this a Spirit? A part of god?” His dad kneels beside him. “Yes son, it is. But remember what the Scian teach about religion and faith. “That we should never just believe.” Spoke the child softly. “Do you remember the tenets of the Cerian?” The boy looks down. “Thought without memory is instinct. Thought without memory is obedience.” The boy looks up at his dad with curved eyes and shaking lips. “Son, what they really mean is that we must not follow blindly, that things are simply fragments of nature, and like the earth and grass and animals we use to survive, we will use this, a part of our sun, to survive as well.” The man said smiling at the kid. “But isn’t it a bad thing to do?” The man stands, this time anger cannot hide behind his frown. “You mean a sin? You are sounding like a Kelian! Only religions believe in sin. Sin is their product and they sell it cheap so everyone will purchase their false cures. Do you really believe the Great Spirit or nature itself can even consider such a thing? Listen, son, I love you, but you better get away from whoever is leading you. You are about to fall down the deep end.” As the man stands the boy, angry as well, pulls on his vest. “ I am not talking about sin. I just think he came here for a reason. He came to us for help. Look!” The boy points at the beast within the crystal. There is great pain in his clutched hands. “Son, we need this. Try to understand.” The boy stares at his dad, this time pleading with tear-filled eyes.

Monday, 27 January 2014

Story #3

#3
Not a week and a crowd swells around the crystal. A line of whispering people draws back to the river near the road, all trade’s men, all hoping to join axe and stone and sliver the thing into sellable pieces. Some disagree, but business is necessary, especially for a damned village like theirs. In front of it all stands the man, owner and master of the event holding a young boy’s hand. His son. He whispers with ones he holds dear as they all try to reach an agreement on how to keep the thing a secret, how to capitalize, or even how to get rid of it for the sake of their people. “It is vital that we inform the Scian.” Says one who is unable to look at the beast within the rock. He is too afraid. “The Scian may help…” whispers another. “…but they will not pay. We will lose it and gain nothing.” Another steps up and grabs the man by the shoulder. “We must sell it to the city’s museum, they pay very well. I heard from a friend’s cousin, a similar thing happened there. He became the richest man on the village. The party lasted a whole month. Drinks all around. He said there were drunk men walking the streets for weeks.” The man looks to the thing as the busy trade’s men who have pledged silence attempt to break pieces of its crystallised roots. “Yes, we must sell it whole…” He says. “…this chipping away of the crystal has to stop, by how do we take it there?” “My brother has a Digger, big thing. It can carry a house, I’ve seen it.” Whispers another, eyes open trying to catch the attention of the man that runs the show.  “That thing is rusted and old.” Says the first to speak with worry in his voice. “What if we break it? What if that creature is set lose?” “it is a creature of God, not an enemy of us.” Says another. 

“Your brother’s digger, bring it. It’ll do for us.” The man has spoken loudly and they all simply turn to look at the thing as they acknowledge his decision. “We will have new cattle brought in exchange, no money. I’m serious…” He insists. “…it corrupts the soul. We need food and things to sell.” The men agree as they put their hands on the man’s shoulders and back, a sign of affection and agreement. They sense his wisdom and follow his lead. Amongst them the small boy, not older than 10, stares from amongst the men to the silent crystal and the face of the dormant creature within. He holds his dad’s hand firmly.

Friday, 24 January 2014

Story #2

#2

There is no doubt in his heart. The rumours strike true. Within the now silent crystal rests the mute and deaf splinter of God’s consciousness, a Kalei. Eyes closed, arms raised in fear, the beast seems to have suffered his imprisonment. Unprepared for a journey across a space as vast as an unremembered dream, he has now arrived to his final destination and the crystal now reaps into the ground, gem roots slowly harbouring the stone and clutching to the ground like a tree. And as this happens the man stands, absorbed, within the sea of possibilities, dreams and fears that now race through his mind as he gazes upon the trapped creature. “This is mine?” He mumbles trying to hear himself above the roaring rain. He thinks of the riches others have attained, the precious resource harvested, the crystal sold to city dwellers as a relic of the Great Spirit’s home. Perhaps a museum will purchase it, maybe even the land itself will be taken and him given a reward. Was he chosen? Will he become important? will his family survive this drought that has so recently ended? Will she, her wife, survive? Dreams and hopes drive his heart into an insane rhythm. It is almost painfully screaming in bliss. He shouts and runs and jumps amongst the rain and the mud and the towering crystal that stands as prison to the beast. And suddenly he stops. He looks at it and all that now screams is the howling rain. Fangs as white as pearls, horns like blades to the heavens, hands as deadly as sorrow, the beast is a weapon. Have I been blessed, or cursed.” He wonders as he approaches the thing and touches the crystal. 

Thursday, 23 January 2014

Story #1


#1
It is one man against the pouring rain. Water shards, like blades, strike his eyes as he looks up into the heavens. It pains him, but it is impossible to look away, the light in the sky is unlike anything he has ever seen. Clouds now drawing near and above explode in thunder, pushed by the appearance of a celestial vessel, a ship, like a spear, that plummets from outer space and into his world. Clouds are ignited in electric fires, lightning shattering the skies and breaking the absolute silence all creatures have procured for this moment. It is impossible to look away. A great equalizer has emerged from the heavens, one that has levelled every being in sight, drawn their spirit out of breath, challenged their dreams. It is a fragment of the White Ring, sun to this far away land. And with its descent he runs. The wind follows and he is terrified at the idea of being crushed by this new tourist. And so he runs stumbling over his own uncertainty. He turns to look back, hoping his imagination is clouding his mind but the crystal shard, vibrant and energized in lightning and white light radiates truth into his being. He is paralyzed at what he sees within.

Wednesday, 22 January 2014

Thought without Memory is instinct, 
Thought without dreams is obedience...

The cosmogony of Eoris states that the Wave of Existence, a simple vibration, is the origin and sustenance of all life and all things. This vibration emerges from the natural movements of a single being: the Great Spirit. She is the link between her tangible world and the Dreams, Memories and Thoughts of all beings who have lived in Eoris. Eoris the fragment of the universe created by the Wave of Existence where the consciousness resides, is a universe in its own right. It is the World of the Mind. And, in many ways, it is even more real than ours.
This world exists beyond a natural frontier on the fringes of our physical world. This frontier is known as the White Ring. A ring-shaped planet, universal in its dimensions, that swirls around the centre of the universe. This ring is the home of the Great Spirit, and it revolves around the entire universe enhancing the Wave of Existence and setting in motion the very principles of the natural world.
In the centre of all lies the Black Sphere, the antithesis of the White Ring. It is nothingness trying to fill its emptiness, pulling on anything that is. And the forces that pull make the White Ring spin endlessly, thus amplifying the Wave of Existence and expanding the Wave’s reach. This in turn allows for a cosmic universe, a place so vast in size, to exist.
And at the very end of this universe, where the Wave of Existence can travel no farther, there lies a single spherical orb, a planet. And in this planet, an inhabited region called Ystaria is home to those who live beyond the White Ring and who gaze towards the glowing halo in the sky as their sun. They know that it is there where the Great Spirit lives, and they have honoured her existence by creating wondrous civilisations, societies and cultures that sought to free themselves from the bindings of planetary life and explore the ocean of stars so that one day they may reach her.  And reach her they did. But not on their own…

Tuesday, 14 January 2014

Mr. R.J. Cranham, from London, writes

"I have just finished with the setting book for Eoris and I was blown away. You'll probably have heard about the art and it is gorgeous but for me pretty is as pretty does and I wanted to see the meat behind the setting. I have to say I would not recommend playing a character in this game unless you want to commit to reading something of the setting behind it. It's not that the game isn't accessible, it's that you'll just miss so much of the point unless you're willing to take some time and engage with the text. How your character relates to the environment is of paramount importance at all times. It's not enough to be a mage, warrior or thief (all completely possible with the build system) you need to think 'why'? Why has my character chosen the profession they have? Science within the game has successfully demonstrated that all beings are inter-connected so why do you choose to still kill? How do you go about the ending of a life. It's just amazing, there's so much about the content that sparks my mind and makes me think just who my character will be and why?

This game simply deserves to be 'out there', it should be read and you should tell your friends because it's just that darn good. Not only will it look pretty on your gaming shelf the questions it asks will stay with you for days. You can see that there are so many stories in this unique universe that are just begging to be told and I for one just can't wait to take my place among them when we start our group's campaign next year."


I whole heartedly thank Mr. Cranham for his words. 
Happy new year everyone.
Go to

The Making of Eoris #2

Problems begun almost from the start. Simple stuff like getting the computers required more than four months of wait. During this time e would sit down to think of the gaming system. The constant goal throughout the entire creation process was, "let's make a system that allows Players to create any Character they want without it being complex". In the end the game system was created to allow any character class imagined and, more importantly, that every little thing spoken about in the setting was available as a Player Character. Ultimately the game offers three direct possibilities and hundreds each gaming group may devise on their own. The three main Character types, much like vampires, hunters and werewolves, are the Xylen (mortals), Sil (free angels or spirits of creation) and Kalei (servants to God's unconscious will). 
      By having these three Character types Eoris is not only 1 but 3 games in one. Every time you create a Character your choices open a new door into the world of Eoris.



Visit our website and checkout the videos showcasing the limited edition of Eoris Essence. 
2 books and 424 full colour for glossy pages for $29.95